![]() Relative merits: You have the speed to outmaneuver the Pyro, provided you have room to maneuver, and a longer effective range. The Atomizer's triple jump can be used to reposition during the fight, more easily avoid splash damage, or escape via a normally-inaccessible route.The Winger's extra jump height can make it easier to avoid incoming splash damage.The Soda Popper's Hype mode lets you remain airborne for five jumps, making it almost impossible for the Soldier to hit you with splash damage.The knockback from the Force-a-Nature can disrupt a Soldier's rocket jumping. ![]() ![]() If you need to retreat, stay alert in case he decides to rocket jump after you. The rule of being unpredictable still applies here, so ensure that you mix up your strafing to prevent him from airshotting you. If you are knocked into the air by the Soldier, make sure to airstrafe in order to dodge any incoming rockets while throwing off the Soldier's aim. You can double jump to avoid rocket splash damage, but avoid double jumping so predictably that the Soldier shoots a rocket where you land in advance. Stay at medium range, where you are far enough away to dodge rockets but still deal respectable Scattergun damage. Prevent the Soldier from rocket jumping to high ground by presenting yourself as a constant threat, which forces him to fire at you, or shooting him mid-rocket jump to disrupt his movement. Tactics: Try to stay in open areas to make the best use of your mobility. A Soldier will typically aim his Rocket Launcher at your feet to deal splash damage, but your ability to double jump makes it easier to avoid being hit directly. Relative merits: Both you and the Soldier are effective close-range combatants, but you have the advantage of movement speed. The increased firing speed will mean that you will be able to deal enough damage to kill him before he can do the same. If the enemy Scout is using the Scattergun, then any unlockable weapon that fires faster, such as the Soda Popper, will give you an advantage in close range.Bleed-inflicting weapons, such as the Flying Guillotine or Wrap Assassin, can weaken the enemy Scout to the point that a single close-range shot will defeat him.Initiating the fight with the Sandman's slow-inflicting baseball makes it harder for the enemy Scout to dodge your attacks or run away.Healing from Mad Milk can help you survive an extra Scattergun attack in a close duel.They are also useful backup weapons if your primary weapon runs out of ammo. The Pistol and its variants fire rapidly, which makes finishing off a low-health Scout easier than with your primary weapons.The Scattergun has the highest clip size of all your primary weapons, which gives you room for error in case you miss shots.If you need to retreat, flee to nearby teammates or a Sentry Gun. ![]() As you duel, stay closer to health kit spawns, as even a small health kit can help you survive another shot. Unlike with the other classes, you can't outrun an enemy Scout. You will take more damage yourself, but this is not an issue if you are at low enough health to die in one hit anyway. If you find yourself losing, enter extremely close range to make aiming chaotic for your opponent and maximize your Scattergun's damage. However, an experienced Scout will be able to predict your movement when you jump due to the lack of air control, so try not to jump too often. You can make yourself harder to hit by changing directions unpredictably and mixing single jumps in with your double jumps. Look carefully at your opponent's movement it is easiest to hit your shots while he is moving in straight lines or landing from a double jump. Tactics: Raw skill is the greatest factor in winning a Scout duel shoot the enemy Scout and avoid being shot yourself. Both of you do high damage at close range and have low maximum health, so the fight will likely be over within a few seconds. Mirror match-up: You are most likely to run into other Scouts when both of you are away from teammates, such as during the initial rush to a map objective or at the outskirts of a battlefield.
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